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Trying to build a simple first person controller.

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The problem is when i look up the character starts hopping. Pointing out any other issues i might encounter with this setup would be great as well, since i'm sure this could be done better. CharacterController c = GetComponent(); if (x < 0) { x += 4*Time.deltaTime; } if (z < 0) { z += 4*Time.deltaTime; } if (x > 0) { x -= 4*Time.deltaTime; } if (z > 0) { z -= 4*Time.deltaTime; } if (x < -2) { x = -2; } if (z < -2) { z = -2; } if (x > 2) { x = 2; } if (z > 2) { z = 2; } lr += 2*Input.GetAxis("Mouse X"); ud -= 2*Input.GetAxis("Mouse Y"); if (ud > 30) { ud = 30; } if (ud < -30) { ud = -30; } transform.eulerAngles = new Vector3(ud,lr,0); if (c.isGrounded) { if (Input.GetKey(KeyCode.D)) { x += 1; } if (Input.GetKey(KeyCode.A)) { x -= 1; } if (Input.GetKey(KeyCode.S)) { z -= 1; } if (Input.GetKey(KeyCode.W)) { z += 1; } md = transform.TransformDirection(new Vector3(x,0,z)); if (Input.GetKeyDown(KeyCode.Space)) { md.y = 2; } } md.y -= 4*Time.deltaTime; c.Move(md*Time.deltaTime);

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